feat: streamlit api
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parent
bdf44bcd94
commit
573429acd2
3 changed files with 74 additions and 61 deletions
14
.envrc
14
.envrc
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@ -10,9 +10,21 @@ layout_uv() {
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VIRTUAL_ENV="$(pwd)/.venv"
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fi
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export PATH=$PATH":$VIRTUAL_ENV/bin"
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PATH_add "$VIRTUAL_ENV/bin"
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export UV_ACTIVE=1 # or VENV_ACTIVE=1
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export VIRTUAL_ENV
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}
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layout_uv
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# Path to your virtual environment directory
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VENV_DIR="./venv"
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# Load and activate the virtual environment if it exists
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if [[ -d "$VENV_DIR" ]]; then
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layout python "$VENV_DIR"
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else
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echo "Virtual environment not found at $VENV_DIR"
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fi
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49
main.py
49
main.py
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@ -1,7 +1,6 @@
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from enum import Enum
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from fastapi import FastAPI
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from pygame.mixer import music
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from download_service import DownloadService
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from music_player import MusicPlayer
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@ -10,15 +9,10 @@ from music_player import MusicPlayer
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class ChangePlayerState(Enum):
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play = "play"
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pause = "pause"
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unpause = "unpause"
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resume = "resume"
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stop = "stop"
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class Songs(Enum):
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era = "era.mp3"
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royal_beggars = "royal-beggars.mp3"
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queue: list[str] = []
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tags_metadata = [
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@ -32,22 +26,37 @@ dl_service = DownloadService()
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# Experimental
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@app.get("/test/player/queue", tags=["experimental"])
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@app.get("/queue", tags=["queue"])
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def play_music():
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return player.get_queue()
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@app.post("/test/queue", tags=["experimental"])
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@app.post("/queue", tags=["queue"])
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def post_to_queue(url: str):
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track = dl_service.download(url)
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player.add_to_queue(track)
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@app.post("/player/play", tags=["experimental"])
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def play():
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@app.post("/player/play", tags=["player"])
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def player_play():
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player.play()
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@app.post("/player/pause", tags=["player"])
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def player_pause():
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player.pause()
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@app.post("/player/resume", tags=["player"])
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def player_resume():
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player.resume()
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@app.post("/player/stop", tags=["player"])
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def player_stop():
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player.stop()
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# Player
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@app.put("/player/volume", tags=["player"])
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def set_volume(volume: float):
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@ -59,24 +68,6 @@ def get_volume():
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return {"volume": player.get_volume()}
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@app.patch("/player/state", tags=["player"])
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def update_state(status: ChangePlayerState):
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match status:
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case ChangePlayerState.play:
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music.play()
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case ChangePlayerState.pause:
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music.pause()
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case ChangePlayerState.unpause:
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music.unpause()
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case ChangePlayerState.stop:
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music.stop()
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@app.get("/player/state", tags=["player"])
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def get_state():
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return {"state": player.get_state(), "current_track": player.get_current_track()}
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@app.post("/queue", tags=["queue"])
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def add_to_queue(filename: str):
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queue.append(filename)
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@ -3,7 +3,7 @@ import time
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from enum import Enum
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import pygame
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from pydantic import BaseModel
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from pydantic import BaseModel, Field
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class PlayerState(Enum):
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@ -16,23 +16,26 @@ class Track(BaseModel):
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artist: str
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title: str
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duration: int
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filepath: str
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filepath: str = Field(hidden=True) # don't show it in API responses
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class Queue:
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queue: list[Track]
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def __init__(self) -> None:
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self.queue: list[Track] = []
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self._queue: list[Track] = []
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def next(self) -> Track | None:
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if len(self.queue) > 0:
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return self.queue.pop(0)
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if len(self._queue) > 0:
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return self._queue.pop(0)
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else:
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return None
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def add(self, track: Track) -> None:
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self.queue.append(track)
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self._queue.append(track)
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def len(self) -> int:
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return len(self._queue)
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class MusicPlayer:
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@ -47,67 +50,74 @@ class MusicPlayer:
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self.thread.start()
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# Music Player
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self.queue: Queue = Queue()
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self._current_track: Track | None = None
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self.current_track: Track | None = None
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self._state: PlayerState = PlayerState.Stopped
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# State change flags
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self._queue_changed: bool = False
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self._track_changed: bool = False
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def _loop(self):
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while self._running:
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for event in pygame.event.get():
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if event.type == pygame.USEREVENT:
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if self._current_track:
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print(f"Track {self._current_track.title} ended")
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if event.type == pygame.USEREVENT: # a song just ended
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if self.current_track:
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print(f"Track {self.current_track.title} ended")
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self._play_next_track()
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time.sleep(0.1)
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def _load_track(self, track: Track):
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with self.lock:
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self.current_track = track
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pygame.mixer.music.unload()
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pygame.mixer.music.load(self.current_track.filepath)
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self.current_track = track
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pygame.mixer.music.unload()
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pygame.mixer.music.load(self.current_track.filepath)
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def _play_next_track(self):
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next_track = self.queue.next()
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if next_track:
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self._load_track(next_track)
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pygame.mixer.music.play()
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self._state = PlayerState.Playing
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def add_to_queue(self, track: Track):
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self.queue.add(track)
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with self.lock:
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que_len = self.queue.len()
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self.queue.add(track)
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# If queue is empty and no corrent track, start playing
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if que_len == 0 and not self.current_track:
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self._play_next_track()
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def play(self):
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if self._current_track:
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with self.lock:
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with self.lock:
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if self.current_track:
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pygame.mixer.music.play()
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else:
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self._play_next_track()
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self._state = PlayerState.Playing
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self._state = PlayerState.Playing
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else:
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self._play_next_track()
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def pause(self):
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with self.lock:
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pygame.mixer.music.pause()
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self._state = PlayerState.Paused
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print("Set player state to Paused")
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self._state = PlayerState.Paused
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def resume(self):
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with self.lock:
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pygame.mixer.music.unpause()
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self._state = PlayerState.Playing
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print("Set player state to Playing")
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self._state = PlayerState.Playing
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def stop(self):
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with self.lock:
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pygame.mixer.music.stop()
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self._state = PlayerState.Stopped
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self._current_track = None
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self._state = PlayerState.Stopped
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self.current_track = None
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def shutdown(self):
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self._running = False
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self.thread.join()
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pygame.mixer.quit()
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with self.lock:
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self._running = False
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self.thread.join()
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pygame.mixer.quit()
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def get_queue(self) -> Queue:
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return self.queue
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return self.queue._queue
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def set_volume(self, volume: float):
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with self.lock:
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@ -120,4 +130,4 @@ class MusicPlayer:
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return self._state
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def get_current_track(self) -> Track | None:
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return self._current_track
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return self.current_track
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